Mosslink Atelier

Our story

Small rules can open large worlds.

Mosslink Atelier began as a weekly table where designers compared handwritten cards, listened carefully to players, and kept only the ideas that made the experience clearer. Today, our courses bring that patient studio practice to learners everywhere.

Our mission

We help people design approachable, expressive games by teaching a process that is structured enough to guide decisions and flexible enough to welcome unusual ideas.

Our method

Frame the experience, prototype quickly, observe real play, document evidence, and revise with generosity. The cycle is practical, transparent, and repeatable.

The people around the table

Nora Vale

Creative director

Nora teaches theme, player experience, and the art of turning a lantern-lit premise into useful design constraints.

Elias Reed

Systems tutor

Elias focuses on probability, incentives, pacing, and elegant decisions that remain readable across a full session.

June Okafor

Playtest editor

June helps learners turn table observations into precise next steps, from an acorn prototype to a finished rules document.

Explore our courses